Victor DiMichina wrote:
Also, before pulling your hair out getting the whole farm to render,
try it out with a single command line render from the local machine. If
you can take a project, and execute it with the aerender command,
then you can render it with Rush as soon as the path variables are set
up properly in your submit-afterfx.pl script.
Yes, definitely good advice there.
All the rush submit scripts show an 'Executing:' line, which in most cases
you can just cut+paste into a DOS or unix shell prompt to test from the command line.
One exception is with the older 'submit-maya', where little mel scripts are
generated on the fly, but usually you can copy+paste the mel from
the log file into a tmp file, and test that way.
The newer 'submit-maya6' script is superseding the older script, making use
of the new "Render -r [mr|sw|..]" syntax (new as of Maya 6.x, and compatible
with maya6 and up), which no longer needs the on-the-fly mel scripts,
and simplifies things a great deal.
I have a new 'submit-maya6-tile' script (beta testing) that uses this newer
'Render -r' syntax for *tiled* rendering:
http://www.seriss.com/rush-current/submit-maya6-tile/index.html
Contact me directly if you'd like to test it. It will be in the next release.
Works for both maya sw and 'mayatomr' plugin rendering.
(does not currently support 'mray standalone' rendering, yet)
--
Greg Ercolano, erco@(email surpressed)
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Cel: (Tel# suppressed)
Fax: (Tel# suppressed)
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