From: Gary Jaeger <gary@(email surpressed)>
Subject: Re: -b maya flag
   Date: Tue, 01 Aug 2006 14:36:30 -0400
Msg# 1358
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awesome, thanks greg. not sure how i missed that

On Aug 1, 2006, at 11:33 AM, Greg Ercolano wrote:

> [posted to rush.general]
>
> Gary Jaeger wrote:
>> Is there any way using rush to use a step rate with maya renders?  
>> I commonly render out slow versions of animations as tests using - 
>> b .5, etc. That doesn't work with rush.
>
> 	The new submit-maya6 script in 102.42a6 supports both
> 	floating point frame ranges, and stepped frame ranges
> 	when batching.
>
> 	Did you upgrade to 102.42a6 already?
> 	If not, contact me directly and I'll supply you the upgrade info,
> 	which is free to all existing customers.
>
> 	If so, open the submit-maya6 interface, and click the "Help"
> 	button at the bottom, and scroll to the section on
> 	"Maya Floating Point Rendering", eg:
>
> Maya Floating Point Rendering
> -----------------------------
> Here's an example of rendering with floating point frames.
> Maya has the capability of rendering the frames 'between frames',
> sometimes useful for motion blurring, or slowing the animation
> of a sequence down by rendering images between frames:
>
>     Job Title:                        -- (Blank uses scene name)
>    Scene Path: //path/scenes/sc17a.ma -- Scene file to render
>      Renderer: maya(sw)               -- Use Maya's software renderer
>       Threads: 1                      -- One thread for each frame
>        Frames: 10.0-50.0,0.2          -- Render 10.0 - 50.0  
> stepping at 0.2
>  Batch Frames: 1                      -- Renders 1 frame per machine
>          Cpus: +any=5                 -- Use any 5 available cpus
>
>
> This will create a job that generates a floating point frame list,
> where Maya will write out 'integerized' frame numbers (with the
> decimal points removed) that looks like eg:
>
>     Rush Frame    Output Image
>     ----------    ------------
>         0010.0    foo.0100.iff
>         0010.2    foo.0102.iff
>         0010.4    foo.0104.iff
>         :
>         0049.6    foo.0496.iff
>         0049.8    foo.0498.iff
>         0050.0    foo.0500.iff
>
>
> When 'batching' is used, several floating point frames will be
> rendered at a time, eg:
>
>        Frames: 10.0-50.0,0.2          -- Render 10.0 - 50.0  
> stepping at 0.2
>  Batch Frames: 5                      -- Renders 5 frame per machine
>
>
> ..this will create a "batched frames" job that generates a frame list
> for every 5th floating point frame, each of which will render 5 frames
> at a time on each machine:
>
>       Rush          Scene
>       Frame         Frame      Output Image
>      --------    _  -------    -------------
>                 |   10.0       foo.0100.iff
>                 |   10.2       foo.0102.iff
>       0010.0  --|   10.4       foo.0104.iff
>                 |   10.6       foo.0106.iff
>                 |_  10.8       foo.0108.iff
>                  _
>                 |   11.0       foo.0110.iff
>                 |   11.2       foo.0112.iff
>       0011.0  --|   11.4       foo.0114.iff
>                 |   11.6       foo.0116.iff
>                 |_  11.8       foo.0118.iff
>         :
>         :        _
>                 |   49.0       foo.0490.iff
>                 |   49.2       foo.0492.iff
>       0049.0  --|   49.4       foo.0494.iff
>                 |   49.6       foo.0496.iff
>                 |_  49.8       foo.0498.iff
>                  _
>       0050.0  --|_  50.0       foo.0500.iff
>
>
> -- 
> Greg Ercolano, erco@(email surpressed)
> Rush Render Queue, http://seriss.com/rush/
> Tel: 626-791-9225
> Fax: 626-795-5947
> Cel: 310-266-8906
>

. . . . . . . . . . . . . . . . . . . . . . . .
Gary Jaeger //  Core Studio
+   www.corestudio.com   +

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