From: Luigi Tommaseo <luigi@tommaseo.me.uk>
Subject: Re: problem with mi generation and maya7
   Date: Fri, 04 Aug 2006 04:16:12 -0400
Msg# 1365
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Hi,
yes I have just downloaded it and noticed the change. I think I might just roll it out then.
thanks

Luigi Tommaseo
Digital Systems Manager
Senate Visual Effects
Twickenham Film Studios
St.Margarets
Twickenham
Middlesex
TW1 2AW

Tel: (Tel# suppressed)
luigi@(email surpressed)
www.senatevfx.com

On 4 Aug 2006, at 08:58, Greg Ercolano wrote:

[posted to rush.general]

Luigi Tommaseo wrote:
maya 7 apparently doesn't look at the mentalrayGlobals.startFrame and mentalrayGlobals.endFrame anymore therefore it was generating an mi file for each frame in every single box before passing just 1 mi to mentalray for rendering.
hope this helps and sorry if it is a repetition.


	Right, that's this posting:
http://seriss.com/cgi-bin/rush/newsgroup-threaded.cgi?-view+1023 +1022+1023

The 102.42a6 upgrade that went out last June has this fix, and others.
	Also, the "submit-maya6" script avoids all that inline mel stuff that
	was typical in the older submit-maya script (which was needed for the
	older releases of Maya.)

	The submit-maya6 script in 102.42a6 is the best script for rendering
	with all versions of maya 6, 7 and up.
	
--
Greg Ercolano, erco@(email surpressed)
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)


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