From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: Logging progress inside a command
   Date: Tue, 24 Oct 2006 17:49:46 -0400
Msg# 1413
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    [..] put the Frames button on 'repeat'
    (Hit "REP", then hit "Frames"), and then monitor the ELAPSED times
    for the busy frames to see how fast things are going.

My current issue with this is that the render farm picks up all of my frames at the same time (well, clumps of 5 frames), and they all take about the same length of time. So the progress information that I get stays at 0% for the length of the render, and then suddenly jumps to 100% at the end.

	Hmm, are you *sure* you're looking at the "ELAPSED" time column
	in the "Frames" report? eg:                                         |
                                                                           \|/
                                                                            v
STAT FRAME   TRY HOSTNAME        PID     JOBID            START          ELAPSED  NOTES
Done 0109    3   geneva          1816    ontario.1        08/11,00:53:07 00:05:03
Run  0110    3   tower           2723    ontario.1        08/11,01:50:00 00:03:03
Run  0111    3   geneva          1244    ontario.1        08/11,01:50:00 00:03:03
Run  0112    3   geneva          1816    ontario.1        08/11,01:50:00 00:03:03
Run  0113    3   meade           12244   ontario.1        08/11,01:50:00 00:03:03

	Those numbers change while the frame is rendering.

	So if you know frames are taking about 05:00, then you can watch
	the elapsed times change for the "Run" frames.. 03:00... 04:00.. 05:00

	I can tell in the above the "Run" frames are 3 minutes into a 5 minute
	render, so those frames are about 3/5 complete. Batching works the same.

	Leave the Frames button in REP mode to see the report update automatically
	in "hands off" mode.

--
Greg Ercolano, erco@(email surpressed)
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Fax: (Tel# suppressed)
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