[..] put the Frames button on 'repeat'
(Hit "REP", then hit "Frames"), and then monitor the ELAPSED times
for the busy frames to see how fast things are going.
My current issue with this is that the render farm picks up all of my
frames at the same time (well, clumps of 5 frames), and they all take
about the same length of time. So the progress information that I get
stays at 0% for the length of the render, and then suddenly jumps to
100% at the end.
Hmm, are you *sure* you're looking at the "ELAPSED" time column
in the "Frames" report? eg: |
\|/
v
STAT FRAME TRY HOSTNAME PID JOBID START ELAPSED NOTES
Done 0109 3 geneva 1816 ontario.1 08/11,00:53:07 00:05:03
Run 0110 3 tower 2723 ontario.1 08/11,01:50:00 00:03:03
Run 0111 3 geneva 1244 ontario.1 08/11,01:50:00 00:03:03
Run 0112 3 geneva 1816 ontario.1 08/11,01:50:00 00:03:03
Run 0113 3 meade 12244 ontario.1 08/11,01:50:00 00:03:03
Those numbers change while the frame is rendering.
So if you know frames are taking about 05:00, then you can watch
the elapsed times change for the "Run" frames.. 03:00... 04:00.. 05:00
I can tell in the above the "Run" frames are 3 minutes into a 5 minute
render, so those frames are about 3/5 complete. Batching works the same.
Leave the Frames button in REP mode to see the report update automatically
in "hands off" mode.
--
Greg Ercolano, erco@(email surpressed)
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)
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