From: Gary Jaeger <gary@(email surpressed)>
Subject: file paths for .mi files
   Date: Wed, 31 Jan 2007 17:41:50 -0500
Msg# 1467
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When I make .mi files on the mac using absolute paths for textures, etc they always end up starting wtih /Volumes/foo. I've gotten used to using BBedit to batch replace /Volumes/ with //corefileserver/ so that the pc's can render the files, but is there any way in rush to say

for this .mi file, use //corefileserver/ instead of /Volumes/ wherever it appears?

(or if anybody knows a way to force maya to write them the way I want in the first place. I haven't been able to find any way to do that)


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Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140



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