When I make .mi files on the mac using absolute paths for textures, etc they always end up starting wtih /Volumes/foo. I've gotten used to using BBedit to batch replace /Volumes/ with //corefileserver/ so that the pc's can render the files, but is there any way in rush to say
for this .mi file, use //corefileserver/ instead of /Volumes/ wherever it appears?
(or if anybody knows a way to force maya to write them the way I want in the first place. I haven't been able to find any way to do that)