Gary Jaeger wrote:
When I make .mi files on the mac using absolute paths for textures, etc
they always end up starting wtih /Volumes/foo. I've gotten used to using
BBedit to batch replace /Volumes/ with //corefileserver/ so that the
pc's can render the files, but is there any way in rush to say
for this .mi file, use //corefileserver/ instead of /Volumes/ wherever
it appears?
(or if anybody knows a way to force maya to write them the way I want in
the first place. I haven't been able to find any way to do that)
. . . . . . . . . . . .
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
(Tel# suppressed)
http://corestudio.com <http://corestudio.com/>
Hi
I could be missing something, but couldn't you just use the
MI_RAY_SUBSTITUTE environment variable when you render the mi.
###
MI_RAY_SUBSTITUTE
An optional list of blank-separated substitution instructions, each in
the form /search/replace/. Any other character besides / will also work.
###
We've used this before to change texture paths from remote servers to
local drives in order to stop the server from getting overloaded & our
network getting choked.
Cheers
Andrew
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