From: Greg Ercolano <erco@(email surpressed)>
Subject: Lightwave 9.3 + Mac can now render through rush..?
   Date: Tue, 25 Sep 2007 19:34:49 -0400
Msg# 1620
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For a long time Lightwave wouldn't work with Rush on the Mac,
due to Lightwave's past unusual command line behavior on that platform.

Looks like in 9.3 (currently on newtek's website) it seems they made
a "normal" command line tool for the Mac now.

I've just been doing some initial tests that look promising with
their newest release.

Will follow up here with details on the simple modifications needed
for the submit script.

Here's a successful log from a Lightwave 9.3 render on an OSX machine:

* * *

###
### tower.2: 0001
###
--------------- Rush 102.43 --------------
--      Host: tower
--       Pid: 17353
--     Title: TEST-UNLAYERED
--     Jobid: tower.2
--     Frame: 0001
--     Tries: 4
--     Owner: erco (1000/1000)
-- RunningAs: erco (1000/1000)
--  Priority: 1
--      Nice: 10
--    Tmpdir: /var/tmp/.RUSH_TMP.18
--   LogFile: //meade/net/tmp/scenes/lw/res-demo/scenes/test-unlayered.lws.log/0001
--   Command: perl //meade/net/rushscripts/submit-lightwave.pl -render //meade/net/tmp/scenes/lw/res-demo/scenes/test-unlayered.lws - //meade/net/tmp/scenes/lw/res-demo/ 0 off 5 10 3 Fail
--   Started: Tue Sep 25 16:28:23 2007
--------------------------------------------

      SCENEFILE: //meade/net/tmp/scenes/lw/res-demo/scenes/test-unlayered.lws
      CONFIGDIR: -
     CONTENTDIR: //meade/net/tmp/scenes/lw/res-demo/
    RENDERFLAGS:
    BATCHFRAMES: 5 (1-5)
        RETRIES: 3 (Fail after 3 retries)
     MAXLOGSIZE: 0
           PATH: /Applications/Lightwave3D 9/:/usr/local/rush/bin:/usr/local/rush/bin:/usr/local/rush/bin:/usr/libexec:/bin:/sbin:/usr/bin:/usr/sbin:/usr/libexec:/System/Library/CoreServices


Executing: ScreamerNet -3 -d//meade/net/tmp/scenes/lw/res-demo/  //meade/net/tmp/scenes/lw/res-demo/scenes/test-unlayered.lws 1 5 1
LightWave MachOMac ScreamerNet Module (Build 1269)
CPU number: 393

sendack: Initializing
MachOMac
Current directory is now "//meade/net/tmp/scenes/lw/res-demo/".
Loading "//meade/net/tmp/scenes/lw/res-demo/scenes/test-unlayered.lws".
Clearing scene
Loading settings
Pre-processing scene
Loading "objects/box-unlayered.lwo"
Validating scene
Preparing "objects/box-unlayered.lwo"
Scene loaded.
Allocating frame buffers.
Allocating segment buffers.
Updating geometry.
Moving box-unlayered.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Rendering frame 1, segment 1/1, pass 1/1.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to /net/tmp/scenes/lw/res-demo/images_0001.tga.
Frame completed.
Last Frame Rendered: 1.
Rendering Time: 0.2 seconds.
Updating geometry.
Moving box-unlayered.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Rendering frame 2, segment 1/1, pass 1/1.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to /net/tmp/scenes/lw/res-demo/images_0002.tga.
Frame completed.
Last Frame Rendered: 2.
Rendering Time: 0.2 seconds.
Updating geometry.
Moving box-unlayered.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Rendering frame 3, segment 1/1, pass 1/1.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to /net/tmp/scenes/lw/res-demo/images_0003.tga.
Frame completed.
Last Frame Rendered: 3.
Rendering Time: 0.2 seconds.
Updating geometry.
Moving box-unlayered.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Rendering frame 4, segment 1/1, pass 1/1.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to /net/tmp/scenes/lw/res-demo/images_0004.tga.
Frame completed.
Last Frame Rendered: 4.
Rendering Time: 0.2 seconds.
Updating geometry.
Moving box-unlayered.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Rendering frame 5, segment 1/1, pass 1/1.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to /net/tmp/scenes/lw/res-demo/images_0005.tga.
Frame completed.
Last Frame Rendered: 5.
Rendering Time: 0.2 seconds.
Freeing segment buffers.
Freeing frame buffers.
--- LWSN SUCCEEDS

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