> We'd like to use the submit-maya-tile.pl script to render extremely large
> images on several machines at once. I see submit-maya-tile needs ImageMagick
> to do the compositing pass. Do you know where we can get ImageMagick binaries
> for windows, macosx and linux?
Normally it's up to you to handle the ImageMagick install on your
render nodes.
But recently I tar'ed up a customized 102.42a8 submit-maya-tile script
along with the ImageMagick binaries for those three platforms in such
a way that you could just extract the whole thing on your server,
instead of having to install ImageMagick locally on each render node.
It's tricky to package this because ImageMagick has gotten more
complicated over the years; instead of just being executables,
there's now many ancillary files (image delegates, xmls) and
environment variables that need to be set for it to work correctly.
I've packaged it all up here:
http://www.seriss.com/rush/releases/patches-for-102.42a8/submit-maya-tile-and-imagemagick.tar.gz
(This page is password protected. If you don't know what your download password
is, please contact me)
The tar file contains:
./submit-maya-tile.pl -- latest submit-maya-tile with ImageMagick settings
./help/submit-maya-tile.html -- help file
./ImageMagick-6.3.5/ -- ImageMagick directory with binaries for mac/linux/windows
The script is all set up for you to install these files into your
"rushscripts" directory (on your file server) such that that the
ImageMagick directory is in the same dir as the submit scripts,
so all machines can easily access it.
Extract the contents to your 'rushscripts' directory, taking care
to preserve your previous submit-maya-tile.pl if it has settings
you want to save.
This will put the new submit-maya-tile.pl into your rushscripts
directory, as well as the ImageMagick directory with binaries
for all three platforms.
The submit script already has environment settings that should
automatically point the variables to the ImageMagick directory,
and invoke the correct binaries on each platform.
The only thing you should have to change in the script is
the usual environment variable settings for where Maya is installed
on your system. (And, if applicable, MentalRay Standalone)
[This article was edited for clarity on 10/24/2007 -erco]
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