From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: Rendered frame stuck on status "Run"
   Date: Tue, 25 Mar 2008 23:04:41 -0400
Msg# 1714
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Craig Allison wrote:
> Done 0010     3   render43    4882     render48.62     03/25,17:23:19  00:30:35
> Done 0011     3   render43    4884     render48.62     03/25,17:23:19  00:30:35
> Done 0012     3   render43    4907     render48.62     03/25,17:53:54  00:00:17
> Done 0013     3   render43    4909     render48.62     03/25,17:53:54  00:00:15
> 
> At least the status is not sticking on "Run" but I don't understand  
> why the frames are differing so much - I will let it run on a few  
> more scenes before I hit the panic button!
> 
> Just though I'd leave an update!

	It does seem odd that 4 renders kick in on the box, and two
	take 30 mins to complete, and the other two take 20 seconds.

	I guess jump over to the machine while the frames are taking
	a while, and use 'strace' to see what shake is doing while
	the frames are 'stuck' running, eg:

rsh render43
ps fax				<< determine the PID of the stuck shake process
strace -p <shake_PID>		<< see what shake is doing..

	Also look in the logs while the frames are stuck to see
	if there's any way to tell what shake is doing that it's
	getting stuck on. (Turn on verbose mode if not already..)

-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

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