From: Dylan Penhale <dylan@(email surpressed)>
Subject: Question about Max time behavior
   Date: Wed, 21 May 2008 21:59:52 -0400
Msg# 1740
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Hi there

We sometimes encounter a problem where slow jobs containing frames that consistently exceed the maxtime for the job are tying up the farm overnight when other jobs could be going through. We've tried to address this by adding some checks to the render script whereby if more than say five frames in a job failed due to exceeding the maxtime the job would be paused. Unfortunately however it looks like jobs that exceed their maxtime are killed immediately by rush, without the render script having a chance to respond to the event, and without anything being (consistently) output to the log which we can use to detect that the maxtime has been exceeded.

One of our artists ran a test job through the farm, and we noted that the following message seemed to be generated for the first failed frame only, subsequent frames contained no such information in the logs:

--- KILLED: MAXTIME EXCEEDED 00:01:00

We were hoping to find out if there was a simple way for our render script to determine if maxtime has been exceeded for a frame? Nothing obvious seems to stand out in the docs.

Regards

--
Dylan Penhale
IT Manager
Fuel International
65 King Street
Newtown
Sydney
Australia 2042

p. (Tel# suppressed)
f. (Tel# suppressed)
m. +61424 655 320
w. www.fuelvfx.com





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