From: Stephan Kosinski <stephan@logan.tv>
Subject: Re: [SUBMIT] auto confirm/submit Form
   Date: Thu, 04 Mar 2010 21:41:44 -0500
Msg# 1925
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Thank you very much Greg, it works perfectly.

That will even allows me to generate one file per layer to render.

One last thing, the "Be very Happy" window is still popping-up, which is really nice :) , but annoying when I have several to close after I launched several forms at a time. Any way to prevent this?

Thank you again for your precious help.

Stephan.






Greg Ercolano wrote:
Stephan Kosinski wrote:
	I am using this kind of command to generate and submit maya render form:

submit-maya.pl -field JobTitle jobname -field ScenePath myScenePath etc.....

It is really convenient since I can launch renders within maya but would be even more convenient I didn't have to click on the "Submit" button to launch the render on the farm.

Is there a way to auto-confirm the form so it goes to the farm as soon as hit "enter" in my shell?

	Yes. It should be as easy as:

perl //path/to/submit-maya.pl -submit /var/tmp/myfile.txt

	..where the /var/tmp/myfile.txt contains the key/value pairs
	of the submit form, which you can generate from within maya,
	or from another script.

	When you run that command, the job will go straight to the farm.

	To do that, you can simulate what the submit script does when the
	user hits the 'Submit' button, basically these two steps:

		1) Save out a simple text file that contains the key/value pairs
		   for all the submit form's fields (see below)

		2) Invoke the submit script with the arguments "-submit file"
		   where "file" is the pathname of the above text file. eg:

perl //path/to/submit-maya.pl -submit /var/tmp/myfile.txt

	..where /var/tmp/myfile.txt is a file that contains key/value pairs
	of all the submit fields.
		
	When you submit a maya job, a copy of this key/value file
	is saved in the user's home directory as:

		UNIX: ~/.rush/.submit-maya-last
		WINDOWS: c:\temp\.rush-<USERNAME>\.submit-maya-last

	So for instance, to resubmit the last maya job you submitted,
	under unix you might do:

perl //path/to/submit-maya.pl -submit ~/.rush/.submit-maya-last

	To generate the key/value file yourself, you can nab a copy of the
	one the rush submit form generates, and use that as a template in your
	own script, changing the fields as you want (Frames:, Cpus:, etc).

	It's important that the key/value file have the same fields the submit
	script expects. Be aware that newer versions of the submit-maya script
	sometimes have new fields, so your app would need to keep in sync with these.

	What follows is a unix bash script that does this.
	If you need an example in some other language, let me know.

	Note you may need to modify the key/value data with one of your own
	submit-maya-last files, and you'll need to change the pathname of
	to the submit script for the location on your file server.

* * *

#!/bin/sh

### CREATE A KEY VALUE PAIR FILE
cat << EOF > /var/tmp/myfile.txt
        AutoDump: off
       BatchClip: yes
     BatchFrames: 1
            Cpus: +any=5
           Debug: off
        DoneMail:
        DumpMail:
          Frames: 1-10
    ImageCommand:
  ImageDirectory:
  JobDoneCommand:
  JobDumpCommand:
 JobStartCommand:
        JobTitle:
 LicenseBehavior: Licpause+Retry
    LogDirectory:
        LogFlags: Overwrite
      MaxLogSize: 0
         MaxTime: 00:00:00
    MaxTimeState: Que
       MayaFlags:
     MrayCommand: ray
       MrayFlags:
   MrayVerbosity: 5
    NeverUseCpus:
PrintEnvironment: off
         Project:
             Ram: 1
        Renderer: maya(sw)
         Retries: 3
   RetryBehavior: Fail
 SaveMIDirectory:
       ScenePath: //meade/net/tmp/scenes/foo.ma
      StartIrush: yes
     SubmitHosts:
   SubmitOptions:
         Threads: all
         WaitFor:
    WaitForState: Dump
        _SAVE_ID: Maya-Submit
EOF

### NOW RUN THE SUBMIT-MAYA SCRIPT TO SUBMIT IT AS A JOB
perl //yourserver/rushscripts/submit-maya.pl -submit /var/tmp/myfile.txt


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