From: Brett Buddin <brett.buddin@(email surpressed)>
Subject: Re: Rendering with CS5 AE
   Date: Mon, 01 Nov 2010 09:17:17 -0700
Msg# 1969
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On 2010-06-17 21:49:08 -0400, Greg Ercolano said:

Yes, this is really annoying, details on that were posted
	here on the group a few months ago here:
	http://seriss.com/cgi-bin/rush/newsgroup-threaded.cgi?-view+1906+1906

	This cropped up because Adobe made a change in CS3 that causes the
	render process to disconnect itself from the process hierarchy,
	effectively orphaning the process.

	Adobe is aware of the problem as of November 2009, and is trying
	to fix it. I worked directly with the AE devs on that issue.

	The AE engineers came up with a javascript mod as a temporary
	workaround to solve the problem; I can try to follow up with
	those engineers through myself on your behalf; contact me off list.

	This can be replicated from the command line as well by just
	running aerender interactively, and then killing it.

	You don't have to reboot to fix the problem, you can do something
	like a 'killall' command as root to kill the aerendercore and
	associated processes.

	Until Adobe fixes this, all render queue systems and distributed scripting
	of AE is affected by this.

Have you received any updates as to when, or if, this might be corrected in CS5? It appears that the issue is still around.

If not, what sort of measures have you implemented to determining that renders have actually completed (when you receive false negatives or positives from aerender)? So far, I've been watching the status returned by the aerender process and monitoring the log file it creates to determine when the render is complete, but that doesn't seem to be completely reliable.

We're running multiple instances of aerender on a single machine so a "killall" against aerendercore, when it hangs, isn't an option.


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