From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: Adding Linux boxes
   Date: Mon, 07 Feb 2011 14:47:18 -0500
Msg# 2008
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Daniel Browne wrote:
> Hi Greg,
> 
> I don't know if I mentioned this in my last correspondence but I'm running =
> tests to integrate linux into our render farm. My implementation and initia=
> l rush render tests have been successful. I thought I'd ask if based on you=
> r experiences you thought it better to have discreetly separate settings di=
> rectories on the network (i.e. shaders, plugins, library elements). I'm jus=
> t trying to think of how best to balance the needs of each platform vs ease=
>  of maintenance.

Hi Dan!

	Hmm, do you mean installing the renderer/plugins and such on an NFS server
	vs. locally on each machine, and having PATH settings point to the NFS
	server? Or perhaps by "settings" you mean initialization files that get
	loaded by these programs from the users home directory, or..?
	(I think I didn't quite fully catch your question)

	Some renderers let you install the software on NFS, some don't.
	For instance, some installers like to put stuff on the local machine
	(eg. .so's, mods to the user's login paths, etc). Usually under unix
	these can be coerced to be on NFS servers, but under Windows they often
	like/need to dive into the registry to install properly, and drop stuff
	in c:\windows\system32.

	The thing about installing software on an NFS server is that the
	executables have to load and 'page' over the network, and some
	applications (maya) need to load a LOT of stuff from its install
	directories to come up properly (like .mel and python initialization files)
	which are usually much quicker to load from local disk than over NFS,
	thus impacting per-frame render times. So in other words it's often
	worth it to go to the extra effort to install the software locally
	on each machine to keep render times smaller. But in some cases it
	doesn't matter; depends on how much you find it affects your render
	times, and if your renderer/shaders/whatever behave properly when
	installed over the network.


-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

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