Here's a sample from one batch from that same shot which does render to the correct path:
--------------- Rush 102.42a9c --------------
-- Host: r67
-- Pid: 18911
-- Title: ats0020_lgt_v005.ma
-- Jobid: emeril.261
-- Frame: 1002
-- Tries: 0
-- Owner: davy (1308/20)
-- RunningAs: davy (1308/20)
-- Priority: 1
-- Nice: 10
-- Tmpdir: /var/tmp/.RUSH_TMP.73
-- LogFile: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/1002
-- Command: python /EEP/Tools/Settings/rush/rushscripts_v102.42a9/submit-maya-python/submit-maya2011.py -render 1 0 0 0 yes 3 Fail Licpause+Retry /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ 2742x1168 - mentalray-standalone(mi) all ray 5 0 off - - /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/data Save 0 - - off
-- Started: Fri Mar 25 17:55:31 2011
--------------------------------------------
*** MAYA RENDER ***
RENDERER: mentalray-standalone(mi)
THREADS: all
SCENEPATH: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
PROJECT: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy
IMAGEDIR: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/
SCENERESOLUTION: 2742x1168
MAYAFLAGS:
BATCHFRAMES: 1.0 (1002.0-1002.0,1)
PRERENDERMELFILE:
MRAYCOMMAND: ray
MRAYFLAGS:
MRAYVERBOSE: 5
SAVEMIDIR: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/data
RETRIES: 3 (Fail after 3 retries)
LICBEHAVIOR: Licpause+Retry
MAXLOGSIZE: 0
DEBUG: off
PATH: /usr/autodesk/maya2011-x64/bin:/usr/autodesk/maya2010-x64/bin:/usr/autodesk/maya2010/bin:/usr/autodesk/maya2009-x64/bin:/usr/autodesk/maya2009/bin:/usr/autodesk/maya2008-x64/bin:/usr/autodesk/maya2008/bin:/usr/autodesk/maya8.5-x64/bin:/usr/autodesk/maya8.5/bin:/usr/aw/maya8.0/bin:/usr/aw/maya7.0/bin:/usr/aw/maya6.5/bin:/usr/aw/maya6.0/bin:/usr/local/rush/bin:/usr/local/rush/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/rush/bin
Executing: Render -r mi -proj /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy -s 1002.0 -e 1002.0 -b 1 -exportPathNames nnaaaaaaaa -file /var/tmp/.RUSH_TMP.73/ats0020_lgt_v005.mi /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
Starting "/usr/autodesk/maya2011-x64/bin/maya"
mental ray for Maya 2011
// Mental ray for Maya: using startup file /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.8.1.26, Feb 7 2010, revision 110437
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/maya.rayrc
mental ray: EEP mental ray for Maya - custom startup done
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/UVLMaterial.mi
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/colorSymmetry_v150.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/colorSymmetry_v150.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drDebugIllumShaders1.01.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drDebugIllumShaders1.01.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drMultipassShaders1.02.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drMultipassShaders1.02.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drUtilShaders1.01.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drUtilShaders1.01.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/common/include/user_ibl.mi
// loading /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/linux/shaders/user_ibl.so
Warning: (Mayatomr.Nodes) : Node "user_ibl_env" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "user_ibl_rect" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/common/include/userdata.mi
// loading /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/linux/shaders/userdata.so
Warning: (Mayatomr.Nodes) : Node "mib_data_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_string" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_texture" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_shader" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_bool_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_int_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_scalar_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_vector_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_color_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_string_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_texture_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_shader_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_string" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_texture" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/architectural.mi
// loading /usr/autodesk/maya/mentalray/lib/architectural.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/base.mi
// loading /usr/autodesk/maya/mentalray/lib/base.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/contour.mi
// loading /usr/autodesk/maya/mentalray/lib/contour.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/paint.mi
// loading /usr/autodesk/maya/mentalray/lib/paint.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/physics.mi
// loading /usr/autodesk/maya/mentalray/lib/physics.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/production.mi
// loading /usr/autodesk/maya/mentalray/lib/production.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/subsurface.mi
// loading /usr/autodesk/maya/mentalray/lib/subsurface.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/surfaceSampler.mi
// loading /usr/autodesk/maya/mentalray/lib/surfaceSampler.so
// generating Maya nodes...
File read in 1 seconds.
File read in 0 seconds.
File read in 17 seconds.
File read in 0 seconds.
Warning: Can't perform polySplit2 on selection
Warning: Can't perform cooper1:ats0010_match_camera_bg1_RAW_log_UD_clean_v003:polySplit2 on selection
Result: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "CSTCOL:customColorBackSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorB439797058!
Warning: The frame buffer name "CSTCOL:customColorFrontSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorF657075736!
Warning: The frame buffer name "CSTCOL:customColorBackSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorB439797058!
Warning: The frame buffer name "CSTCOL:customColorFrontSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorF657075736!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Scene /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma completed.
camera "matchCamera_ats0020_v003Shape"
data "matchCamera_ats0020_v003Shape:data"
data "matchCamera_ats0020_v003Shape:fbdata"
framebuffer "mayaGlow"
datatype "rgba_h"
filtering on
user on
output = "shaderGlow1:matchCamera_ats0020_v003Shape"
framebuffer "REFL:reflection.ma2588005630"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "DIFRAW:diffuseMate3090828513"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "NORMAL:normalCam.m1695547211"
datatype "n"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "NORMAL:normalWorld1363344789"
datatype "n"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "DIRRNS:directIrrad2571113326"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "DIFF:customColorDi3431890672"
datatype "rgba_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "SHDRAW:shadowRaw.ma897934755"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "SPECNS:specularNoSh472845008"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "AO:AO.matchCamera_1444393812"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "DIRIRR:directIrradi779658082"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "CAMZ:depth.matchCa2851279248"
datatype "z"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "NORMAL:normalObj.mat86029618"
datatype "n"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "REFLRA:reflectedMat938776251"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "SPEC:specular1.mat3543039027"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "SHD:shadow.matchCa3575767665"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "DIFFNS:diffuseNoSh2593243339"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "DIFF:diffuse.match3635026427"
datatype "rgb_h"
filtering on
user on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
framebuffer "mayaColor"
datatype "rgba_h"
filtering on
primary on
filetype "exr"
filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
resolution 2742 1168
aspect 2.34934
aperture 2.5905
frame 1002 1002.
clip 0.01 10000.
focal 13.3858
lens "adskFrameBufferLens" (
)
volume = "volumeEngine1"
end camera
On Mar 25, 2011, at 4:06 PM, Greg Ercolano wrote:
[posted to rush.general]
Daniel Browne wrote:
> We are using -exportPathNames aaaaaaaaaa already but the paths still change=
> on us. Actually we're using -exportPathNames nnaaaaaaaa (relative shaders =
> and libraries) to accommodate linux and mac machines on our farm, but the o=
> ther path related flags are all absolute.
Eww.
Does the problem happen only with certain scene files,
or is the behavior random even /within/ a single maya scene file?
(ie. within a single render of the scene file)
If it's seemingly random within a single scene, have you checked
to see if the problem only happens on a certain machine or group of
machines?
If you can get both good and bad behavior from separate scene files,
it /might/ be something saved into the maya scene file causing this
|