Jeffrey Jasper wrote:
> Thanks Greg, both were helpfull. Maya Mental Ray rendering is definitely
> finicky. So setting the nodes to only process one render at a time and
> fixing the temp directory made all my issues go away.
>
> Once we migrate to Maya 2012 I will see if I can switch it back to 4
> renders per node.
There is also this known issue with Maya 2011 batch rendering that
corrupts workspace.mel files.. that /might/ be biting you too, not sure.
For more info on that, see:
http://mayastation.typepad.com/maya-station/2010/11/workspacemel-.html
You can try making the file read-only to prevent corruption; haven't
tested if that works, but one of the folks on that page recommended it
as a workaround. Autodesk needs to fix that if they haven't already in 2012.
--
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)
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