From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: Maya 2011.5 rendering differently on farm vs locally
   Date: Tue, 12 Apr 2011 15:37:35 -0400
Msg# 2087
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Jeffrey Jasper wrote:
> Thanks Greg, both were helpfull. Maya Mental Ray rendering is definitely  
> finicky. So setting the nodes to only process one render at a time and  
> fixing the temp directory made all my issues go away.
> 
> Once we migrate to Maya 2012 I will see if I can switch it back to 4  
> renders per node.

	There is also this known issue with Maya 2011 batch rendering that
	corrupts workspace.mel files.. that /might/ be biting you too, not sure.
	For more info on that, see:
	http://mayastation.typepad.com/maya-station/2010/11/workspacemel-.html

	You can try making the file read-only to prevent corruption; haven't
	tested if that works, but one of the folks on that page recommended it
	as a workaround. Autodesk needs to fix that if they haven't already in 2012.

-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

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