From: "Mr. Daniel Browne" <dbrowne@(email surpressed)>
Subject: Re: Vray (as in please shoot me with it)
   Date: Wed, 13 Mar 2013 15:30:05 -0400
Msg# 2309
View Complete Thread (6 articles) | All Threads
Last Next
I've found I can reproduce it by changing the host group for the job and re-queuing the frame. In this case it rendered correctly on a linux host and then changes on the Mac. The first thing I thought of was the workspace.mel but I don't think it's altering that.



--------------- Rush 102.42a9d --------------
--       Host: r52
--        Pid: 52194
--      Title: tstDEV_lgt_vray2013_test_v001.ma_MAYA
--      Jobid: neildiamond.66
--      Frame: 1001
--      Tries: 2
--      Owner: dbrowne (1089/20)
--  RunningAs: dbrowne (1089/20)
--   Priority: 1
--       Nice: 10
--     Tmpdir: /var/tmp/.RUSH_TMP.2123
--    LogFile: /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/scenes/tstDEV_lgt_vray2013_test_v001.ma.log/1001
--    Command: python /EEP/Tools/Settings/rush/rushscripts_v102.42a9/submit-maya-python/submit-maya2013.py -render 10 1001 1010 1 yes - 3 Fail Licpause+Retry /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/scenes/tstDEV_lgt_vray2013_test_v001.ma.log/tstDEV_lgt_vray2013_test_v001.ma /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/images 1920x1080 /EEP/Tools/Settings/Autodesk/maya2013/scripts/EEPmel/renameStereoCams.mel /EEP/Tools/Settings/Autodesk/maya2013/scripts/EEPmel/postRenderProxies.mel vray(vray) all ray 5 0 off - - - Delete 3 - - off
--    Started: Wed Mar 13 12:27:22 2013
--------------------------------------------
Removing stray semaphores before render...

*** MAYA RENDER ***
         RENDERER: vray(vray)
          THREADS: all
        SCENEPATH: /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/scenes/tstDEV_lgt_vray2013_test_v001.ma.log/tstDEV_lgt_vray2013_test_v001.ma
          PROJECT: /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test
         IMAGEDIR: /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/images
        MAYAFLAGS: 
      BATCHFRAMES: 10 (1001-1010,1)
 PRERENDERMELFILE: -preRender 'source "/EEP/Tools/Settings/Autodesk/maya2013/scripts/EEPmel/renameStereoCams.mel";' 
POSTRENDERMELFILE: -postRender 'source "/EEP/Tools/Settings/Autodesk/maya2013/scripts/EEPmel/postRenderProxies.mel";' 
        SFRM/EFRM: 1001-1010
          RETRIES: 3(Fail after 3 retries)
      LICBEHAVIOR: Licpause+Retry
       MAXLOGSIZE: 0
            DEBUG: off
             PATH: /EEP/Tools/Settings/Autodesk/maya2013/vray/darwin/maya_vray/bin:/Applications/Autodesk/maya2013/Maya.app/Contents/bin:/Applications/Autodesk/maya2012/Maya.app/Contents/bin:/Applications/Autodesk/maya2011/Maya.app/Contents/bin:/Applications/Autodesk/maya2010/Maya.app/Contents/bin:/Applications/Autodesk/maya2009/Maya.app/Contents/bin:/Applications/Autodesk/maya2008/Maya.app/Contents/bin:/Applications/Autodesk/maya8.5/Maya.app/Contents/bin:/Applications/Alias/maya8.0/Maya.app/Contents/bin:/Applications/Alias/maya7.0/Maya.app/Contents/bin:/Applications/Alias/maya6.5/Maya.app/Contents/bin:/Applications/Alias/maya6.0/Maya.app/Contents/bin:/usr/local/bin:/usr/sbin:/usr/local/rush/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/rush/bin

Executing: Render -r vray -proj /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test -s 1001 -e 1010 -b 1 -preRender 'source "/EEP/Tools/Settings/Autodesk/maya2013/scripts/EEPmel/renameStereoCams.mel";' -postRender 'source "/EEP/Tools/Settings/Autodesk/maya2013/scripts/EEPmel/postRenderProxies.mel";' -rd /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/images /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/scenes/tstDEV_lgt_vray2013_test_v001.ma.log/tstDEV_lgt_vray2013_test_v001.ma

Starting "/Applications/Autodesk/maya2013/Maya.app/Contents/bin/maya"
Wed Mar 13 12:27:23 r52.eep.com MayaBatch[52205] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
2013-03-13 12:27:23.501 MayaBatch[52205:a07] invalid CoreGraphics connection

[2013/Mar/13|12:27:27] V-Ray: V-Ray for Maya version 2.30.01 from May 29 2012, 13:06:21
[2013/Mar/13|12:27:27] V-Ray: V-Ray core version is 2.00.01
File read in 0 seconds.
Result: /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/scenes/tstDEV_lgt_vray2013_test_v001.ma.log/tstDEV_lgt_vray2013_test_v001.ma
Warning: file: /var/tmp/.RUSH_TMP.2123/ASTMP.522042UNgik.mel line 19: The flag "-renderType" is obsolete and has been replaced by the "-fileRule" flag.  Please use the new flag.
Warning: file: /var/tmp/.RUSH_TMP.2123/ASTMP.522042UNgik.mel line 19: The flag "-renderType" is obsolete and has been replaced by the "-fileRule" flag.  Please use the new flag.
pymel.core : INFO : Updating pymel with pre-loaded plugins: OpenEXRLoader, DirectConnect, AbcImport, mayaHIK, ikSpringSolver, tiffFloatReader, vrayformaya, VectorRender, quatNodes, gpuCache, mayaCharacterization, rotateHelper, MayaMuscle, Substance, AutodeskPacketFile, retargeterNodes, matrixNodes, ik2Bsolver

V-Ray: Starting render
[2013/Mar/13|12:27:30] V-Ray: Loading plugins from "/EEP/Tools/Settings/Autodesk/maya2013/vray/darwin/maya_vray/vrayplugins/libvray_*.so"
[2013/Mar/13|12:27:35] V-Ray: 102 plugin(s) loaded successfully
[2013/Mar/13|12:27:35] V-Ray: Finished loading plugins.
[2013/Mar/13|12:27:35] V-Ray: Exporting scene to V-Ray.
[2013/Mar/13|12:27:35] V-Ray: Parsing light links time  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:35] V-Ray: Translating scene geometry for V-Ray
[2013/Mar/13|12:27:35] V-Ray: Total time translating scene for V-Ray  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:35] V-Ray: Rendering.
[2013/Mar/13|12:27:35] V-Ray: Pre-render export.
[2013/Mar/13|12:27:35] V-Ray: Pre-render export
[2013/Mar/13|12:27:36] V-Ray: Pre-render export done.
[2013/Mar/13|12:27:36] V-Ray: Rendering frames.
[2013/Mar/13|12:27:36] V-Ray: Updating frame at time 1001.00
[2013/Mar/13|12:27:36] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:36] V-Ray: Preparing renderer...
[2013/Mar/13|12:27:36] V-Ray: Preparing scene for rendering...
[2013/Mar/13|12:27:36] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:37] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:37] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:37] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:37] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:37] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:37] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:37] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:37] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:37] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:37] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:37] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:37] V-Ray: Rendering image...
[2013/Mar/13|12:27:37] V-Ray:  (Estimated time remaining:  0h  0m  2.9s): 10 % completed
[2013/Mar/13|12:27:38] V-Ray:  (Estimated time remaining:  0h  0m  3.3s): 20 % completed
[2013/Mar/13|12:27:38] V-Ray:  (Estimated time remaining:  0h  0m  2.3s): 30 % completed
[2013/Mar/13|12:27:38] V-Ray:  (Estimated time remaining:  0h  0m  1.8s): 40 % completed
[2013/Mar/13|12:27:38] V-Ray:  (Estimated time remaining:  0h  0m  1.4s): 50 % completed
[2013/Mar/13|12:27:38] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:38] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:39] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:39] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:40] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:27:40] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011001.exr"
[2013/Mar/13|12:27:40] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:27:40] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:27:40] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:27:40] V-Ray:   GI rays: 0
[2013/Mar/13|12:27:40] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:27:40] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:27:40] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:27:40] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:27:40] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:27:40] V-Ray:   MB triangles: 0
[2013/Mar/13|12:27:40] V-Ray:   Static primitives: 0
[2013/Mar/13|12:27:40] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:27:40] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:27:40] V-Ray: Total frame time  0h  0m  3.7s (3.7 s)
[2013/Mar/13|12:27:40] V-Ray: Updating frame at time 1002.00
[2013/Mar/13|12:27:40] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:40] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:40] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:40] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:40] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:40] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:40] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:40] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:40] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:40] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:40] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:40] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:40] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:40] V-Ray: Rendering image...
[2013/Mar/13|12:27:40] V-Ray:  (Estimated time remaining:  0h  0m  2.7s): 10 % completed
[2013/Mar/13|12:27:41] V-Ray:  (Estimated time remaining:  0h  0m  3.2s): 20 % completed
[2013/Mar/13|12:27:41] V-Ray:  (Estimated time remaining:  0h  0m  2.3s): 30 % completed
[2013/Mar/13|12:27:41] V-Ray:  (Estimated time remaining:  0h  0m  1.8s): 40 % completed
[2013/Mar/13|12:27:41] V-Ray:  (Estimated time remaining:  0h  0m  1.4s): 50 % completed
[2013/Mar/13|12:27:42] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:42] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:42] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:43] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:43] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:27:43] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011002.exr"
[2013/Mar/13|12:27:43] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:27:43] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:27:43] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:27:43] V-Ray:   GI rays: 0
[2013/Mar/13|12:27:43] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:27:43] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:27:43] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:27:43] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:27:43] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:27:43] V-Ray:   MB triangles: 0
[2013/Mar/13|12:27:43] V-Ray:   Static primitives: 0
[2013/Mar/13|12:27:43] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:27:43] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:27:43] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:27:43] V-Ray: Updating frame at time 1003.00
[2013/Mar/13|12:27:43] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:43] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:43] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:43] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:43] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:43] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:43] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:43] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:43] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:43] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:43] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:43] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:43] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:43] V-Ray: Rendering image...
[2013/Mar/13|12:27:44] V-Ray:  (Estimated time remaining:  0h  0m  2.7s): 10 % completed
[2013/Mar/13|12:27:44] V-Ray:  (Estimated time remaining:  0h  0m  3.0s): 20 % completed
[2013/Mar/13|12:27:44] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:27:45] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:27:45] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:27:45] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:45] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:45] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:46] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:46] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:27:47] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011003.exr"
[2013/Mar/13|12:27:47] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:27:47] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:27:47] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:27:47] V-Ray:   GI rays: 0
[2013/Mar/13|12:27:47] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:27:47] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:27:47] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:27:47] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:27:47] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:27:47] V-Ray:   MB triangles: 0
[2013/Mar/13|12:27:47] V-Ray:   Static primitives: 0
[2013/Mar/13|12:27:47] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:27:47] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:27:47] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:27:47] V-Ray: Updating frame at time 1004.00
[2013/Mar/13|12:27:47] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:47] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:47] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:47] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:47] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:47] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:47] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:47] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:47] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:47] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:47] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:47] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:47] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:47] V-Ray: Rendering image...
[2013/Mar/13|12:27:47] V-Ray:  (Estimated time remaining:  0h  0m  2.6s): 10 % completed
[2013/Mar/13|12:27:48] V-Ray:  (Estimated time remaining:  0h  0m  3.1s): 20 % completed
[2013/Mar/13|12:27:48] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:27:48] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:27:48] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:27:48] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:48] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:49] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:49] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:50] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:27:50] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011004.exr"
[2013/Mar/13|12:27:50] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:27:50] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:27:50] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:27:50] V-Ray:   GI rays: 0
[2013/Mar/13|12:27:50] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:27:50] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:27:50] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:27:50] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:27:50] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:27:50] V-Ray:   MB triangles: 0
[2013/Mar/13|12:27:50] V-Ray:   Static primitives: 0
[2013/Mar/13|12:27:50] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:27:50] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:27:50] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:27:50] V-Ray: Updating frame at time 1005.00
[2013/Mar/13|12:27:50] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:50] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:50] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:50] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:50] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:50] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:50] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:50] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:50] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:50] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:50] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:50] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:50] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:50] V-Ray: Rendering image...
[2013/Mar/13|12:27:50] V-Ray:  (Estimated time remaining:  0h  0m  2.6s): 10 % completed
[2013/Mar/13|12:27:51] V-Ray:  (Estimated time remaining:  0h  0m  3.1s): 20 % completed
[2013/Mar/13|12:27:51] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:27:51] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:27:51] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:27:52] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:52] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:52] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:53] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:53] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:27:53] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011005.exr"
[2013/Mar/13|12:27:53] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:27:53] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:27:53] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:27:53] V-Ray:   GI rays: 0
[2013/Mar/13|12:27:53] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:27:53] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:27:53] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:27:53] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:27:53] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:27:53] V-Ray:   MB triangles: 0
[2013/Mar/13|12:27:53] V-Ray:   Static primitives: 0
[2013/Mar/13|12:27:53] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:27:53] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:27:53] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:27:53] V-Ray: Updating frame at time 1006.00
[2013/Mar/13|12:27:53] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:53] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:53] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:53] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:53] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:53] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:53] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:53] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:53] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:53] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:53] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:53] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:53] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:53] V-Ray: Rendering image...
[2013/Mar/13|12:27:54] V-Ray:  (Estimated time remaining:  0h  0m  2.6s): 10 % completed
[2013/Mar/13|12:27:54] V-Ray:  (Estimated time remaining:  0h  0m  3.1s): 20 % completed
[2013/Mar/13|12:27:54] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:27:55] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:27:55] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:27:55] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:55] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:55] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:56] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:56] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:27:57] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011006.exr"
[2013/Mar/13|12:27:57] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:27:57] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:27:57] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:27:57] V-Ray:   GI rays: 0
[2013/Mar/13|12:27:57] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:27:57] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:27:57] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:27:57] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:27:57] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:27:57] V-Ray:   MB triangles: 0
[2013/Mar/13|12:27:57] V-Ray:   Static primitives: 0
[2013/Mar/13|12:27:57] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:27:57] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:27:57] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:27:57] V-Ray: Updating frame at time 1007.00
[2013/Mar/13|12:27:57] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:27:57] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:27:57] V-Ray: Compiling geometry...
[2013/Mar/13|12:27:57] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:27:57] V-Ray: SDTree statistics:
[2013/Mar/13|12:27:57] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:27:57] V-Ray: Max tree depth: 16
[2013/Mar/13|12:27:57] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:27:57] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:27:57] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:27:57] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:27:57] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:27:57] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:27:57] V-Ray: Rendering image...
[2013/Mar/13|12:27:57] V-Ray:  (Estimated time remaining:  0h  0m  2.6s): 10 % completed
[2013/Mar/13|12:27:57] V-Ray:  (Estimated time remaining:  0h  0m  3.0s): 20 % completed
[2013/Mar/13|12:27:58] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:27:58] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:27:58] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:27:58] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:27:58] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:27:59] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:27:59] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:27:59] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:28:00] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011007.exr"
[2013/Mar/13|12:28:00] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:28:00] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:28:00] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:28:00] V-Ray:   GI rays: 0
[2013/Mar/13|12:28:00] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:28:00] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:28:00] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:28:00] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:28:00] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:28:00] V-Ray:   MB triangles: 0
[2013/Mar/13|12:28:00] V-Ray:   Static primitives: 0
[2013/Mar/13|12:28:00] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:28:00] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:28:00] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:28:00] V-Ray: Updating frame at time 1008.00
[2013/Mar/13|12:28:00] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:28:00] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:28:00] V-Ray: Compiling geometry...
[2013/Mar/13|12:28:00] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:28:00] V-Ray: SDTree statistics:
[2013/Mar/13|12:28:00] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:28:00] V-Ray: Max tree depth: 16
[2013/Mar/13|12:28:00] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:28:00] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:28:00] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:28:00] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:28:00] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:28:00] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:28:00] V-Ray: Rendering image...
[2013/Mar/13|12:28:00] V-Ray:  (Estimated time remaining:  0h  0m  2.6s): 10 % completed
[2013/Mar/13|12:28:01] V-Ray:  (Estimated time remaining:  0h  0m  3.1s): 20 % completed
[2013/Mar/13|12:28:01] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:28:01] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:28:01] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:28:01] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:28:02] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:28:02] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:28:02] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:28:03] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:28:03] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011008.exr"
[2013/Mar/13|12:28:03] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:28:03] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:28:03] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:28:03] V-Ray:   GI rays: 0
[2013/Mar/13|12:28:03] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:28:03] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:28:03] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:28:03] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:28:03] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:28:03] V-Ray:   MB triangles: 0
[2013/Mar/13|12:28:03] V-Ray:   Static primitives: 0
[2013/Mar/13|12:28:03] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:28:03] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:28:03] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:28:03] V-Ray: Updating frame at time 1009.00
[2013/Mar/13|12:28:03] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:28:03] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:28:03] V-Ray: Compiling geometry...
[2013/Mar/13|12:28:03] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:28:03] V-Ray: SDTree statistics:
[2013/Mar/13|12:28:03] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:28:03] V-Ray: Max tree depth: 16
[2013/Mar/13|12:28:03] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:28:03] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:28:03] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:28:03] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:28:03] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:28:03] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:28:03] V-Ray: Rendering image...
[2013/Mar/13|12:28:04] V-Ray:  (Estimated time remaining:  0h  0m  2.7s): 10 % completed
[2013/Mar/13|12:28:04] V-Ray:  (Estimated time remaining:  0h  0m  3.1s): 20 % completed
[2013/Mar/13|12:28:04] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:28:04] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:28:05] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:28:05] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:28:05] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:28:05] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:28:06] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:28:06] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:28:06] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011009.exr"
[2013/Mar/13|12:28:06] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:28:06] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:28:06] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:28:06] V-Ray:   GI rays: 0
[2013/Mar/13|12:28:06] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:28:06] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:28:06] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:28:06] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:28:06] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:28:06] V-Ray:   MB triangles: 0
[2013/Mar/13|12:28:06] V-Ray:   Static primitives: 0
[2013/Mar/13|12:28:06] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:28:06] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:28:06] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:28:06] V-Ray: Updating frame at time 1010.00
[2013/Mar/13|12:28:06] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
[2013/Mar/13|12:28:06] V-Ray: Preparing scene for frame...
[2013/Mar/13|12:28:06] V-Ray: Compiling geometry...
[2013/Mar/13|12:28:06] V-Ray: Building static raycast accelerator...
[2013/Mar/13|12:28:06] V-Ray: SDTree statistics:
[2013/Mar/13|12:28:06] V-Ray: Total number of faces stored: 3776
[2013/Mar/13|12:28:06] V-Ray: Max tree depth: 16
[2013/Mar/13|12:28:06] V-Ray: Average tree depth: 10.2577
[2013/Mar/13|12:28:06] V-Ray: Number of tree nodes: 1707
[2013/Mar/13|12:28:07] V-Ray: Number of tree faces: 8118
[2013/Mar/13|12:28:07] V-Ray: Number of tree leafs: 520
[2013/Mar/13|12:28:07] V-Ray: Average faces/leaf: 15.6115
[2013/Mar/13|12:28:07] V-Ray: Memory usage: 1.75 MB
[2013/Mar/13|12:28:07] V-Ray: Rendering image...
[2013/Mar/13|12:28:07] V-Ray:  (Estimated time remaining:  0h  0m  2.7s): 10 % completed
[2013/Mar/13|12:28:07] V-Ray:  (Estimated time remaining:  0h  0m  3.1s): 20 % completed
[2013/Mar/13|12:28:07] V-Ray:  (Estimated time remaining:  0h  0m  2.2s): 30 % completed
[2013/Mar/13|12:28:08] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 40 % completed
[2013/Mar/13|12:28:08] V-Ray:  (Estimated time remaining:  0h  0m  1.3s): 50 % completed
[2013/Mar/13|12:28:08] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 60 % completed
[2013/Mar/13|12:28:08] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 70 % completed
[2013/Mar/13|12:28:08] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 80 % completed
[2013/Mar/13|12:28:09] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 90 % completed
[2013/Mar/13|12:28:09] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 100 % completed
[2013/Mar/13|12:28:10] V-Ray: Successfully written image file "/EEP/Home/dbrowne/Documents/maya/projects/default//images/tstDEV_lgt_vray2013_test_v0011010.exr"
[2013/Mar/13|12:28:10] V-Ray: Number of raycasts: 3032924
[2013/Mar/13|12:28:10] V-Ray:   Camera rays: 2366053
[2013/Mar/13|12:28:10] V-Ray:   Shadow rays: 0
[2013/Mar/13|12:28:10] V-Ray:   GI rays: 0
[2013/Mar/13|12:28:10] V-Ray:   Reflection rays: 666871
[2013/Mar/13|12:28:10] V-Ray:   Refraction rays: 0
[2013/Mar/13|12:28:10] V-Ray:   Unshaded rays: 0
[2013/Mar/13|12:28:10] V-Ray: Number of intersectable primitives: 3776
[2013/Mar/13|12:28:10] V-Ray:   SD triangles: 3776
[2013/Mar/13|12:28:10] V-Ray:   MB triangles: 0
[2013/Mar/13|12:28:10] V-Ray:   Static primitives: 0
[2013/Mar/13|12:28:10] V-Ray:   Moving primitives: 0
[2013/Mar/13|12:28:10] V-Ray:   Infinite primitives: 0
[2013/Mar/13|12:28:10] V-Ray: Total frame time  0h  0m  3.3s (3.3 s)
[2013/Mar/13|12:28:10] V-Ray: Total sequence time  0h  0m 34.4s (34.4 s)
[2013/Mar/13|12:28:10] V-Ray: Render complete
[2013/Mar/13|12:28:10] V-Ray: ========================
[2013/Mar/13|12:28:10] V-Ray: Clearing exporter memory...
[2013/Mar/13|12:28:10] V-Ray: Total time clearing exporter memory  0h  0m  0.0s (0.0 s)
Scene contains 1 renderable cameras: 
[nt.Transform(u'persp')]


analyzing camera:  persp
Renderable cameras at end: 
[nt.Transform(u'persp')]

Searching Render Layers ... 

Evaluating current layer: defaultRenderLayer
Scene /Casino/Poker/Shows/tst/tstCOMMON/tstDEV/lgt/maya/dbrowne/tstDEV_vray2013_test/scenes/tstDEV_lgt_vray2013_test_v001.ma.log/tstDEV_lgt_vray2013_test_v001.ma completed.


--- MAYA SUCCEEDS: EXITCODE=0
--- UNIFIED RENDER OF MAYA SCENE SUCCEEDS

On Mar 13, 2013, at 12:22 PM, Greg Ercolano wrote:

[posted to rush.general]

On 03/13/13 11:51, Mr. Daniel Browne wrote:
> 	Oh what fun I am have trying to get vray to work properly in =
> Maya 2013. Not only will it not render EXR's on our farm under linux, it =
> will not consistently respect the image output location despite setting =
> both the -proj and -rd command line flags. In some cases it's switching =
> back to a previously opened project location and in others it is =
> rendering into my user's default project directory. Any ideas before I =
> yell at them?

	Can you paste the complete frame log here that shows a bad render,
	just so we can see the complete command line being invoked,
	and perhaps any warnings/errors that might be lost in the voluminous
	renderer output..


	


-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/

Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)


----------
Dan "Doc" Browne
System Administrator
Evil Eye Pictures

dbrowne@(email surpressed)
Office: (415) 777-0666 x105


Last Next