From: Gary Jaeger <gary@(email surpressed)>
Subject: Re: batch krakatoa partitioning
   Date: Tue, 03 Dec 2013 16:01:06 -0500
Msg# 2367
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Thanks Greg. Its maya my, which currently renders fine on the farm. Creating partitions (basically iterating the sim x number of times to set random seeds and cache the results) can, I think, be spread across machines but I’m not sure of the commands. I’ll look into it.

On Dec 3, 2013, at 8:32 AM, Greg Ercolano <erco@SERISS.COM> wrote:

[posted to rush.general]

On 12/3/13 9:51 AM, Gary Jaeger wrote:
Is it possible to use Rush to submit Krakatoa partitioning? I know it=92=
s built into Deadline, but we=92re new to Krakatoa and don=92t know if it=
=92s possible via Rush. Thanks.

I'm not familiar with it, as you're the first to ask.

If it has a command line interface it should certainly be possible.

The first place to start is to have you show a command line
that renders the scene, preferably given a frame range or some such.

If you're rendering within Maya (using Krakatoa as a plugin),
then show a working "Render -r ..." command line.

BTW, which will you be using, MX (3dsmax), MY (maya) or SR (standalone)?

I imagine if it's a plugin to maya (MY), it /might/ be as simple as just
adding a new -r render flag option to the submit-maya script.
For "standalone" (SR) a separate script would likely be needed,
though you should be able to test with submit-generic.

--=20
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: +1 626-576-0010 ext.23
Fax: +1 626-576-0020
Cel: +1 310-266-8906

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com


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