The Maya Submit Script

Index


Installing The Submit Maya Script

    Before using the Submit Maya script, you should first install it by making a copy of the script on your file server, so that this copy is accessible by all the machines on your network. This is usually done by your sysadmin, or the person who set up the rush software.

  1. Install the script on the file server.
  2. This should have already been set up by your sysadmin, or the person who installed the rush software:

  3. Make a desktop shortcut to the submit script.
  4. Be sure the shortcut points to a copy on a file server, and not to local files in c:\rush\examples (windows) or /usr/local/rush/examples (unix).

  5. Invoke the submit script.
  6. Should be as simple as clicking on your desktop shortcut.

    If you prefer using a terminal window, be sure to run the script with an absolute UNC path, eg:

    	    perl //server/jobs/rushscripts/perl/submit-maya.pl
    	    
    If you don't run it with an absolute path, the frames will fail because rush didn't have the absolute path to the submit script.

  7. Verify the interface comes up.
  8. The interface should pop up. If it doesn't, verify (unix) the first line in the script's path points to the correct location of your perl binary, or (windows) the '.pl' extension is configured to correctly invoke perl.

    Click the help button (buttons with '?') for any field you want to know more about.

    When the GUI pops up, note there are various tabs available ("Main", "Lightwave", "Rush") which additional options.


Using Submit Maya

    It is assumed you are able to bring up the submit script from a desktop shortcut (which you can make by following these instructions for Mac OSX, Windows, or Linux)

  1. Enter the full path to a maya scene file.
  2. This should be an absolute path to your maya scene file. This path must be able to resolve on all the machines you'll be rendering on.

    Under Windows, you should use UNC absolute pathnames, such as //server/jobs/HONDA/SC4A/renderscenes/sc4a.mb

  3. Enter the frame range to render.
  4. This is the range of frames you want to render; normally two values separated by a dash, eg. '1-100'.

    You can also specify individual frames, multiple ranges, or cobinations of both, eg. '1 10 20-30 400-900', which would render frames 1, 10, 20 through 30, and 400 through 900.

  5. Enter the cpus to use.
  6. In our case, lets use any 5 available cpus at the lowest priority:

      
    	    +any=5@1
    	    

  7. Options.
  8. There are other options besides those in the "Main" window. To see them, click on one of the other tabs along the top of the form, "Maya", "Mray", "Rush" to check their settings.

    Click the help button (buttons with '?') for any field you want to know more about.

  9. Hit 'Submit'.
  10. This should submit your job, and a window indicating the jobid should pop up, followed by an irush interface with the jobid already set to the new job.

    The next time you bring up the submit form, it will have all the values set from the last execution. Note that you can then save this as a form so you can easily recall it later.

    For more info on the irush interface, see the irush tutorial.

  11. Monitor the job.
  12. Hit 'Frames' in irush to watch the progress of your job.
    If some frames are running, or got done already, click on some, and hit 'Logs' to see the output of the perl commands you entered.

  13. Dump the job when you're done.
  14. When you're finished with the job, hit 'Dump' in irush.


Options


This shows the other fields available of the maya submit form,
accessed by clicking the various tabs along the top of the form.